Talyce is a Dungeon Master on Chalacyn Nights MUD, put simply. Co-designer of the game and creator of the environment, I chose this name from my longest played character from years of RPG gaming sessions, a Talyce who wields questionable power as a drow elven wild mage/priestess of Elistraee. The half-tigris version of this persona is more widely known, however. Alecto (acting Greater Lord of Telere) was nice enough to spend some time modeling the globe where I most commonly resided. I am no longer an aggressive participant in the development of the game, but if you're here then enjoy the extras.

An Underwater Globe

You stand in a large, spherical room of glass beneath the Sea of Blood.
Refracted slivers of light sparkle in the gentle waves, illuminating
the room dimly in a reddish glow. A few large armchairs sit around a
circular teakwood table, where you are invited to settle and discuss
anything you like with Talyce, the scenario author of Chalacyn Nights.
Obvious exits: none.



Looking down from the top of the dome.
Side angle from tyrling height, my chair and couch.
The view from the couch, comfy! That's my chair.
Two of my roses, one is silver but reflecting the sea.
My favorites overall, but quite large. Click to magnify.

All rights reserved, Kaye Anfield, 1998.